Witch Me Luck
Witch Me Luck is the winning game of the 10th edition of the GameJam at the NAD. It was made in 48 hours by a team of seven. The theme was medieval and the constraint was asymmetrical multiplayer. I participated to the design and programming of the game. Furthermore, I did the level design
Witch Me Luck is a game where each player has his own goal. The villagers must burn the witch with his torch. The witch must rebuild her broom by picking up three pieces to fly away from the villagers.