Tohunga

Tohunga is a prototype made in fifteen week with Unity. It is a 2.5D platform game where the player can change his perspective to 2D. I was part of the initial team that counted four members. Towards mid-session our team welcomed four additional members. I was greatly involved in the design of the game throughout the project, but especially in the beginning when we needed to make the pitch of the project and the Game Design Doc. My other role during the project was that of programmer. I was mainly in charge of the character and inventory. Also, towards the end of the project I fixed the level design.

Informations
Menu du jeu Tohunga

Media